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Patch v13.27 (beta only)

Introducing save file format 13

  • Includes steepness of the terrain
  • Remembers manual mode in the soil statistics view
  • Updated the loading view explanation (which formats are supported)

Working on flight with insect wings

  • Animals with insect wings no longer stop moving when flying at normal time speeds
  • Actually play the fluttery flight animation in the game
  • Added aerial idle animations for rapid and fluttery flight styles
  • Cleaned up buzzing noise, made it loopable, and start and stop it together with the flight animation
  • Regular noise and flight noise are no longer mixed up
  • Made the buzzing noise you hear (as example) in the editor much shorter
  • No longer visualize movement noise with a growing sphere (like how calls and generic noise are visualized)

Fixes for sessile animals

  • Upright bodies no longer become thin at the base when there are sessile feet (thanks Cody Beaver!)
  • Made 'sessile foot' limb connect to the torso seamlessly
  • Putting the ballistic mouth on top no longer crashes the game

Working on limb body parts

  • Fixed labels of small and large bas bags, and added the latter to the statistics file
  • Fixed the membrane positions for 'thin membrane for gliding', 'membrane from long finger for flying', 'small gas bag' and 'large gas bag' during animation
  • Added animation weights to 'adhesive' and 'sprawling foot with long toes' limb types
  • Improved animation weights for 'attractive vestigial wing' and 'cartilage fin'
  • Revised the 'venomous spines' model, so it works with animation this time

Small fixes for the legend when looking at soil statistics mid simulation

  • Centered it
  • Also show one for steepness
  • Remove it for climate zones

Cleanin up other UI

  • The top row button animations is now way faster, so you don't have to wait for (thanks Julenissen!)
  • The new soil statistic view no longer mixes overlaps with other views

I often forget to read comments below release notes, so if you have questions, suggestions or bug reports, feel free to reach out via the Steam forums or [email protected].