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TheFlagShip Devlog #34

Hello everyone. Lately, my primary focus has been updating our boss encounters.

I have completely reworked the boss fight of first system with several new mechanics. The boss now features a dedicated top-screen health bar. The encounter is phase-gated, and it can now deploy reinforcements. However, playtesting shows this fight is currently overtuned, with a few issues still requiring iteration.

Regarding combat feedback, we have added better value change visuals on enemy health bars, making the feedback significantly more pronounced. Enemy HUDs now display exact damage values with a short delay before fade out.For your active target, the system now itemizes this damage into specific weapon groups; for other targets, all damages is aggregated into a single display.

That's all for now. Thank you for your support of The Flagship, and please share this update with friends. See you next time!