Good day to all readers and gamers!
Quick introduction: my name's Jelle van Doorne. I'm the sole creator of Viola, the musically themed RPG Platformer. Viola is my love letter to classic JRPGs and indie games, and I've been working on her since March of 2018. I've done everything in Viola other than the music. All the art, animations, story, the design and programming, even the sound effects were all done by me.
Viola is getting closer and closer to its Early Access release date. In less than two months, you'll all get to be part of this little journey. I'm nervous. Excited, but nervous. Why don't we answer a few questions you might have?



So, what's in the first Early Access version?
In the Early Access build you'll find the first four levels of the game, and a small town to explore. You'll gain a full party right at the end of it, which is where the game will 'stop' for now as I work on more content.
Okay, so what will the new versions add?
Other than the remaining levels, I'm planning on adding an overworld map, double the amount of recruitable characters, "Personal Quests" that deal with the party characters, a shop to buy items, Steam achievements, and perhaps even trading cards!
Alright, alright, but why should I buy it now?
Viola will be cheaper during Early Access. The entirety of it. You can buy it now while it's essentially "on sale", and play it when it's complete! Or, play it during Early Access and join the Viola community!
Wait, there's a community?
Sure is! I've recently opened up a Discord server, or you can simply follow the game's progress on my Twitter!
Wow! If I wasn't a hypothetical person that you made up for this announcement, I would be totally convinced!
Thank... you?



In any case, there will be more Viola news in the future! I'm working with Indie Bros. of Rimworld fame to get the word out there, and you can help, too. Even something as simple as putting Viola on your wishlist helps me stay visible on Steam. Thanks for reading!
See you, violin girl! Someday, somewhere!
