Special thanks to Ico, a speedrunner for the game, for pointing out a lot of these issues. I've patched them all up and everything should be gucci. You can check out Ico's speedrun of Necrolepsy here!
Don't forget to tell everyone that Necrolepsy's 1 dollar for the whole week.
Lira:
-Fixed her breath timer clipping too far and showing a thin line.
-Fixed her Bolts and Stalactites from making sounds when sound effect's audio is lower than 1.
-Fixed a bug where holding up wouldn't let you dash.
General:
-Fixed a few enemies and projectiles that didn't play properly and spiked their audio levels before adjusting.
*If I missed any with the above fix, let me know, because I can easily apply the fix to other things.
Environment:
May Mansion:
-Fixed a bug where you could hear a big scary ominous sound in the basement (it was the blue necromancer's idle shield sound)
Ctarl Caves:
-Fixed a wall not going down all the way.
-Fixed some floating stalactites.
-Fixed a misaligned texture in Ctarl Caves underwater.
-Fixed some water foam not connecting properly.
Shanoa Sanctuary:
-Fixed a wall missing some of its OOMPF on wake me up difficulty.
-Fixed a bed texture that was blurry. Now it's NICE AND CRISP :).
-Adjusted some of the clouds in the background that were causing some irregular lines to show up.
Fortune Fortress:
-This should be fixed, but fixed an overly big texture in Fortune Fortress after the Black Necromancer fight.
-Adjusted a wall on the WMU path of Fortune Fortress.
-Adjusted the Lich's hitbox so he's actually standing on the ground! Crazy!
-Adjusted some spikes in the WMU path.
