Four days since release and the response has been great - thanks for the support! In this update we’re fixing a few bugs that were deemed too risky for pre-launch and adding a few of your suggestions to the mix.
Here’s what’s changed:
- Dropping items on the Vive is quicker
- Bonfires can now light torches and arrows
- Enemies pausing briefly at the pillars in the arena is fixed
- All breakable pots have a chance of dropping gold.
- Enemy weapon damage increased slightly. Health pickups increased to counter this extra damage
- Opening doors and interaction in general should be easier
- Skeletons should break doors reliably
- Fixed issue where health potion sometime made damage sound on consume if health full
- Fixed issue where switching a health potion from a shoulder slot and consuming straight away doesn't consume the potion
- Health bar is now invisible when picking up heads.
- Fixed an issue where killing a character while they were getting up caused animation issues
- Adjusted start positions so it should not be possible to start in the floor
- All potions now have glowing effect applied
- Fixed a few floating rocks
- Few slight level changes for better flow
This update is currently live on the beta branch (everyone has access to all branches). If a few days pass with no major issues, it will be passed on to the default branch.