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Update 1.3 - On Beta branch now

Four days since release and the response has been great - thanks for the support! In this update we’re fixing a few bugs that were deemed too risky for pre-launch and adding a few of your suggestions to the mix.

Here’s what’s changed:

  • Dropping items on the Vive is quicker
  • Bonfires can now light torches and arrows
  • Enemies pausing briefly at the pillars in the arena is fixed
  • All breakable pots have a chance of dropping gold.
  • Enemy weapon damage increased slightly. Health pickups increased to counter this extra damage
  • Opening doors and interaction in general should be easier
  • Skeletons should break doors reliably
  • Fixed issue where health potion sometime made damage sound on consume if health full
  • Fixed issue where switching a health potion from a shoulder slot and consuming straight away doesn't consume the potion
  • Health bar is now invisible when picking up heads.
  • Fixed an issue where killing a character while they were getting up caused animation issues
  • Adjusted start positions so it should not be possible to start in the floor
  • All potions now have glowing effect applied
  • Fixed a few floating rocks
  • Few slight level changes for better flow

This update is currently live on the beta branch (everyone has access to all branches). If a few days pass with no major issues, it will be passed on to the default branch.