This update was all about adding the controls and options all you brave Early Access people have been asking for. Also we’ve added full Steam Input support, so remapping commands should be easier.
Here’s the changelist for this update:
Valve Index
- Valve Index is fully supported, with grip controls, finger mapping, custom buttons and graphics for the device.
Vive
- touch-to-move is now an option for Vive controllers (off by default)
- if you are using touch-to-move, pressing the touchpad will sprint
- teleport is now touch-to-activate, touchpad-click to confirm
- turn left/right is now on touch
Oculus
- the grip button is by default hold-to-grab, release-to-drop (this can be switched to toggle in the menu if you prefer)
- thumbstick press will now sprint
- moved menu to the A or B buttons as they are unused and easier to click
WMR
- the grip button is by default hold-to-grab, release-to-drop (this can be switched to toggle in the menu if you prefer)
- thumbstick press will now sprint
Cross platform
- added a grab projection system so it should be easy to pick up items on the floor without bending
- added height offset option if you find the roof is too low or you’d prefer to be higher in-game
- added controller rumble on shoulder inventory slots and the quiver to make them easier to identify
- added GUI highlights to make it clear which element you will interact with
- all arrows can be grabbed now - even ones that hit you
- added ability to swap movement hand if you prefer to move with the right hand
- added option to use stick/touchpad input for movement acceleration. The default is off, and beware that this will introduce a bit of artificial acceleration which isn’t good for motion sickness
- updated options menu to be cleaner and split into categories
- plus the usual round of bug-fixes reported between this update and last
As usual these will go on the Beta branch for a few days prior to live.
This is now on the default branch.