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Update 1.9 Community suggestions and polish

  • Player movement code has had a re-write from the ground up. This removes getting stuck in walls occasionally and also prevents walking through walls. It feels a lot more polished than it did before. Let us know what you think!
  • There is an option now to toggle running rather than press to run
  • Fixed an audio issue with spacialisation - the game should sound quite a bit better now
  • Changed key behaviour to activate on overlap with lock rather than trigger press
  • Weapon attacks no longer activate with small movements when running
  • Quiver position has been moved and its tracking sped up so it’s easier to find and use without looking at it. It also has a greater haptic effect when overlapping it.
  • Nocking an arrow happens when overlapping the string and no longer requires a trigger press
  • Holding a bow in the right hand will nock the arrow on the left side. Left-handed still nocks to the right.
  • Releasing an arrow when overlapping a shoulder slot does not pick up the item
  • The roof in low-height areas does not collide with weapons, making holstering those big weapons easier
  • Additional comfort options. Setting vignette to 100% will activate a blackout on all movement, including teleport. Setting vignette greater than 70% results in instant full activation on movement (rather than blending up and down on movement).
  • Shoulder slot placement and movement improved
  • Travelling under low bridges should no longer cause you to jump on top of them if you are tall
  • Town NPCs have been tweaked, and should now be slightly less dumb
  • Combat distance has been pushed back slightly after last update’s big push forward
  • The Ruins map has had another pass to make the area feel more alive