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Improvements made on 2/17/19

Review the following changes below:

  • Bestiary is new type of unlockable; the more enemies you kill, the more you learn about the different types of enemies.
  • In this release, the bestiary only reveals enemy immunities.
  • None of your 'kills' in prior builds carry over in regards to the bestiary.
  • The two highest bestiary entries are blank for this release.
  • pressing 'V' on the keyboard or 'Y' on a controller zooms in the camera.
  • you can push your summons out of the way now if they block you.
  • More details added to most stages.
  • fixed a few glitches from the Dragon boss fight.
  • Camera Improvements made on the dungeon & cave stages, as per tester request.
  • Boulder 3d model in the summon boulder spell is improved.
  • Some levels have a force field blocking the flag that you must overcome.
  • AI improvements.
  • Changing spells is faster.
  • enemy balancing.
  • Credits have been rewritten to better recognize CC3.0 rules.
  • Minor changes to tutorial level.
  • Controls can be changed by running 'Change Controls' in the games directory.

Game is releasing soon. Please comment if you are aware of any major issues with the game.