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Major Update on 1/26/19

Here are a few large updates which were made and you should check out:

  • The ghost spell has been completely revamped. Now, summoning the ghost will find the nearest treasure or prisoner, and after doing so, will become your companion.
  • When selecting spells, you can jump directly to whichever spell you want, rather than rotating between all six. Now, just click on whichever spell you need to change.
  • Camera was improved on indoor levels to 'stutter' around less.
  • The ghost now has two powerful attacks that it alternates between. Iceball & Fireball.
  • If attempting to cast a spell while running, your character will come to a dead stop to cast the spell. Before, depending on the buttons you were pressing, the character might ignore the command.
  • This update, along with the next have begun the process of "upgrading" each level to make them less bland. You will now see campfires, tents, boats, ruins, etc. The next update will make even more improvements such as settlements or farms.
  • Spelling error was corrected ('Minon' was changed to 'Minion')
  • fixed error where necromancy spell would instead summon enemy skeletons instead of allies under a specific situation
  • Some of the treasures and prisoners have been moved for a better gameplay experience.

Next update will occur on Feb. 5th, which will change the following:

  • More detailed stages
  • improved boulder model & sound effect
  • improved UI responsiveness when switching between spells during gameplay.

Send any comments or questions to [email protected]