The following changes were made to the game:
- Killing an enemy drops a potion 70% of the time, rather than 50% of the time.
- If an enemy drops a potion, it appears twice as fast.
- Breaking a crate open drops a potion 75% of the time, rather than 60% of the time.
- There has been an issue where if forward is held at the time time as both mouse buttons, the player cannot cast a spell. this has been fixed.
- The magic walls that appear when the player reaches level boundary are less bright, and less jarring for some player's eyes.
- Minor changes to crate, treasure, & enemy placement on a few of the levels.