- Player bow attacks: Increased rate of fire. The bow type weapons now do the same damage as the melee weapons and attack nearly as quickly, and can actually out-damage melee weapons with headshots. This is offset by how hard it is to hit targets at range, and no close range defense.
- Steel nerves renamed at the first level to iron nerves, and the ability can now be upgraded twice after being unlocked, with the final level being perfectly accurate
- Ranged units with trajectory attacks will no longer fire over obstacles at targets they have never been able to directly see or have not recently been able to directly see.
- Formations: Units will now move in formation better, and will formation when within attack range of enemies plus a margin
- Catapults: Rocks now breaking walls consistently in attacking black enemy castles. Now aligns to terrain somewhat
- Improved damage and knockdown of singularity spell.
- Slightly reduce gold reward from killing enemies and doing missions. This is put that type of reward in better balance with selling treasure.
- Increase slowdown power of zombie rot to counter high athleticism.
- Army recruitment screen now shows attack speeds, and the display adjusts by loadout.
- Fix human male and female archers having no recruitment cost
- On trade screen, show if equipment is equipped and don't allow selling equipment that you have equipped.
- Fix crash when throwing vines barrel at enemy
- Melee units following the player will break formation sooner, in order to do a better job of intercepting enemies. This benefits the 'suicide' missions the most, where allies follow the player by default and should not just stand around.
- Reduce early game dungeon spellbooks reward from researching from the wizard tower, but increase late game spellbooks. This is to keep dungeon rewards worthwhile throughout the whole game.
- Fix sword amulet cost and description
- Further increase cost to directly purchase units vs. leveling them up. Previously, with a strong economy the player could always directly buy the desired units, making leadership a less useful stat.
- Fix mana bolts not doing AOE explosion past the first shot
- Suit of armor unit magic resistance increased from 25% to 50%
- Fix razed villages never recovering to occupied state while travelling on the campaign map.
- Lower level boss rooms kill units if they somehow get stuck on the roof. This fixes reaching the boss room, killing the boss, but not being able to proceed.
- Reduce boss damage received from physics impacts. This way you can't win every boss battle just by throwing something at them.
- Fix telekinesis related crash
- The first level boss room has the boss spawn in more possible locations, making the battle less predictable.
- Cancel telekinesis if held object broken
- xxRaIenXX: Fix 6th skill slot not showing a spell
- xxRaIenXX: Triple health of outdoor bosses to account for the player's army contribution
- News and updates
- Empire of Ember
- Player bow buffed
Source: Steam Community (opens in a new tab)
