Empire of Ember

Poleaxe Games LLC · Forthright Entertainment

Released
Jan 20, 2022
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Fix mana amulet

    SniDrako : Fix mana amulet setting mana to 0 instead of removing mana burn SniDrako : Increase duration of mage light 50% SniDrako : Reduce steel upkeep of hero units

  2. Developer post

    Fix for market gold diminishing returns

    The market was previously given diminishing returns for gold. However, due to the structure of the game it wasn't possible to accurately reflect this in the gold per turn tooltip. Now the market no longer gives diminishing returns.

  3. Developer post

    Empire of Ember goes to FULL RELEASE TODAY!!!

    Lightbringers! The wait is finally over!!! We're thrilled to announce that Empire of Ember has left Early Access today and is now fully released on Steam! Since the game went into Early Access on March 30th 2021, we've been working tirelessly on new features and content, revamped

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    Final release candidate 1/18/2022

    This release contains a month of gameplay balancing and minor bug fixes. As long as no major issues are found this will be the final version for the 1.0 release. Overall player weapon and monster health balancing Sieges are more likely to occur The game is substantially easier ea

  6. Developer post

    Empire Of Ember Will Leave Early Access In January 20th, 2022!!!

    Lightbringers! Get both steel and magic ready, for it is time to decide the fate of an Empire!!! We're so happy to announce that Empire of Ember will be fully released on Steam on January 20th, 2022! It's been a long way since Kevin started the development four years ago. During

  7. Developer post

    Archery update

    This balance update makes archery easier to use for the player, slightly decreasing sway, increasing shot speed, and increasing damage at the end of drawing the bow rather than in the middle.

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  10. Developer post

    Dev Blog #19 - Last content update before full release!

    Hi there, Lightbringers! It’s been some time since the last dev blog, but we haven’t been idle at Poleaxe Games, and, as the end of the last milestone approached, we’ve been working tirelessly to finish the last level of the game. And finally... after almost four years in develop

  11. Developer post

    Final level patch

    This patch adds the final level to the game. Also makes some other minor fixes and tweaks.

  12. Developer post

    Covid recovery patch

    Sorry, slow progress due to COVID Rebuilt linear mission 3 lightmapping Final two bosses done Units now follow orders better in commander mode Units now hold position better Fix not having dodge on multi level dungeons Fix chain lightning range

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    French localization

    French localization Dodging now costs less stamina while wielding a bow In advanced build mode, if placing one object, offset the new object Slighty reduce chance of give stone quest for cities Increase speed of build mode camera when holding shift

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  18. Developer post

    Unit unlock bug fixed

    Venom OhTeaTea : Fixed units that were unlocked through quests not actually unlocking. Doesn't fix units retroactively unlocked, you will need to start a new game or unlock them again.

  19. Developer post

    Localization update

    Spanish localization by Rafael Neve Updated German localization 1.5* speed bow draw Reduce stamina cost of jumping Add ShaderVariantCollection_Dungeon2

  20. Developer post

    Tweak build mode bounds

    Fix player being able to walk out of bounds during roam mode Disable backtrace, causes frame spikes due to garbage collection Partial spanish localization Fix: The space provided to build walls is too small/too wide to evenly fit all assets Fix bad values for level 1 blink