- Vines barrels now do low damage over time in addition to rooting their opponents.
- Equipment you buy or find is now color coded to indicate rarity
- Stamina abilities now cost less to use, but stamina recovers more slowly, to make combat more tactical while also letting players use abilities more often once combat starts
- Increase staff total charge so player is less likely to run out of shots against a single enemy. This is balanced by the time to recharge taking longer between enemies.
- Added beat tutorial achievement as a placeholder for further achievement work
- Removed less helpful autosaves to reduce the number of autosave files. Autosave filenames now also hint at why they were generated.
- Increase unit time to forget units so they can reach from their starting positions across long maps
- Increase starting spellbooks to 20 to match costs for random events
- Increase starting steel to 20 so the player is guaranteed an upgrade option for their first unit upgrade events
- Fixed too high level units being selected for enemy spawns from spawn points, meaning enemies in dungeons were often too high level.
- Fixed pathfinding in dungeons
- The chest in boss rooms in dungeons now gives a good random reward rather than gold
- News and updates
- Empire of Ember
- Game Update 2/13/2021
Source: Steam Community (opens in a new tab)
