Campaign army balancing overview
Certain units are now more effective against other units. Broadly speaking
- Archers beat unshielded units, and especially mages, if engaged at range. You will still need to direct the archers to fire at the mages in commander mode.
- Shielded units beat archers of the same level
- Mages beat melee units of the same level
- Skirmisher type units (goblins) beat melee units of the same level but have low health so die easily if caught
- Two handed / high damage units beat units that ressurect or summon other units
- Undead beat non-undead of the same type, however undead cannot be saved through leadership
Specific fixes
- Increase goblin damage to be in-line with other units, especially when punching or kicking. Goblins are more likely to dodge as a defensive tactic.
- Summoners summon and attack less often, and have a large cooldown between summons
- Fix units that can wield multiple weapons using weapon ranges for the weapon they don't currently have equipped
- Higher level crossbow shots now do the correct amount of damage
- Fix suit of armor giving a lot of gold instead of 1 steel
- Increase gold cost to directly buy units vs upgrading them. This is to address leadership seeming to still not be useful enough.
- Villages now produce population more slowly. This is to address leadership seeming to still not be useful enough.
- Partially fix minotaur attacks, although I may have to redo the minotaur in the future because the attack animation set doesn't work well for the game.
- Increase cooldown on necromancer summon so it is possible for high damage units to overwhelm the necromancer
- Fix health values for enemy shields
- Fix AI units not being able to dodge each other's ranged attacks
- Balance enemy female wizard. She can stun knock down units, but is vulnerable to attack from other directions
- Fix suit of armor unit equipping wrong shield type
- Balance damage, range, accuracy, rate of fire for archer units to normally beat mage units at long range
- Tweak damage, health, stamina and mana drain of male wizard
- Zombies now leave rot clouds when they die, slowing all units in the area
- Improve audio for various units
- Meynolt: Fix commander mode crash
- Orgasinator: Fix randomly generated terrain unit unlock quests not available if you had ever played a randomly generated terrain map. A similar bug exists for units unlocked through dungeons.
- Orgasinator: Raise dead description now includes 'for a limited time'
