This update:
- Reduce memory usage by about 4 GB. This was due to a bug in Unity we were able to work around, but in effect the game will load faster and run slightly better
- Greatly improved enemy animations. This had a bigger impact than expected and makes the game a lot more fun and interesting.
- Fix being able to use your weapon in city roam mode
- Player now only attacks in one of 4 directions with equivalent timings for each direction, with fast and power variations
- Fix village producing gold per day
- Fix leadership chance to survive display on level up screen
- Weaponry now also increases your melee swing speed
- The bow can shoot faster but moving while shooting is less accurate. This is to emphasize it is a long-ranged weapon
- Boon of the ancestors quests will now continue rather than repeat forever
- Fix Army Management scrollbar showing when it should not
- Fix randomly generated dungeon showing group quest rather than solo quest
- Player sword now raycasts per frame based on the sword position rather than the screen center. This way the player does not have to swing exactly at the target.
- Abort the swing in a forced recovery state if it hits a shield while not doing a power attack
- Abort the swing if it hits something that doesn't take damage, such as a wall.
- Slow down player attacks but do more damage per attack
- Enemies should not block with bows
- Adjust trap trigger position in dungeon
Planned for the future:
- Further improve player melee combat
- Further localization
- Redoing most sounds in the game, other than music
