- Make blocking easier and more straightforward for the player. Player no longer takes partial damage when blocking. Block shields recover even while attacking.
- Fix still taking damage when blocking ranged attacks while at very close range
- Fix not properly showing quest rewards at the end of the level
- Reduce mana burn to make long missions easier
- Reduce duration of zombie rot status effect
- You no longer automatically get loot that was not picked up during dungeons, otherwise there's point to searching for spell books in research quests.
- Recalculate wall fragment mass
- Fix name and description for generalized dungeon quests
- Fix: Entering commander mode with the escape menu active puts the game in a bad state
- Fix harmless playing audio when equipped
- Staff now recharges while not equipped
- Nerf / fix the range of the push projectile
- Enemies now play an animation to resist telekinesis pull of shields and weapons, therefore you can no longer grab these things instantly
- Volatile ether does 50% more damage if fired from the bow
- Fix player fast melee attacks occurring too frequently
- Reduce how frequently the cultist blocks
- Fix zombies not doing as much damage as intended. This makes the summoner more useful.
- Fix units slowly creeping up to each other when advancing into attach range
- Fix mercenary plate ghost using wrong combat idle animation
- Make health bars visible higher up above the AI characters
- Fix necromancer not able to raise zombies
- Reduce necromancer and summoner cooldown, but cooldown is only valid while not at the max summon limit
- News and updates
- Empire of Ember
- New game designer patch 2/x
Source: Steam Community (opens in a new tab)
