- Improve some colliders in first solo linear mission
- Increase distance units will look for nearby enemies, to keep them from facing the wrong direction while in formation
- Cancelling telekinesis with barrels no longer costs mana
- Fix floating papers in library
- Reduce dialogue spellbook penalty and reward to 5 from 15
- Fix one of the reasons archers close into targets rather than hold position when ordered to hold position
- Revert ember spider queen character controller
- The player can now dodge at any time while they have the ability, however if you dodge without enough stamina the movement is reduced
- Bow headshots do more damage.
- Decrease mana bolt reload time to make the staff more effective
- Add (AddUnitAvailableForUnlock) logging to try to determine why newly unlocked units don't show up in the list in a single game
- Fix bug causing player to sometimes spawn under the world on the precalculated outdoor maps
- Clarify singularity and trance do not do elemental damage
- Chaos engine: Prompt to enter dungeon from campaign map
- Chaos engine: Push ability will not invoke until the player releases the cast button
- Chaos engine: Fix various tooltips
- Chaos engine: Fix 'The eleven nation' type
- News and updates
- Empire of Ember
- Additional minor fixes and improvements
Source: Steam Community (opens in a new tab)
