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Towertale Release v1.1 Patch Fixes + Working on Linux Port this week

Greetings! We're back and we fixed a couple of bugs that slipped in with the release build. We're still recovering from release fatigue, but starting this coming week we are going to start working on the Linux Port of the game. We still don't have a Mac but we are trying to find someone who can help us test it.

Change Log:

Fixed F12 or PrintScreen button forwards dialogue
Fixed Massive lag when pausing during SandWorm Phase 3 Fight
Fixed Gil not allowing player to pass through.
Fixed Reaper breaking/multicasting
Fixed Reaper Projectile on ground teleporting/hittingplayer after spawn
Fixed able to open menu on loading screen (crashes game)
Fixed bosses "interact" on final climb inverted.
Fixed able to damage bosses on final climb.
Fixed Minotaur Hitboxes(arrows)
Fixed Character AI messing up direction on flying enemies
Fixed Graveyard Camera can see over boundary
Fixed Camera targetting Fain after Phase 3 dialogue
Fixed Rumbling sound retaining after dying from Golem Laser

Buffed "Dark Echo" damage by 1
Increased "Dark Echo" Crit chance
Decreased "Dark Echo" last hit damage on spin attack

Increased Faindrel crit chance
Decreased Faindrel crit multiplier
Increased Faindrel charged attack

Decreased Minotaur Animation Speed on Heroic and Nightmare
Decreased Minotaur Debris Spawn
Decreased Minotaur Debris Damage
Decreased Minotaur base damage

If we missed anything else, please let us know!

The fastest way to report bugs is to join our discord server:
https://discord.gg/sqTmHvk