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Allied Nations Update #4

Sorry for the extended delay on this update, I ended up catching the flu this season and am still recovering(nearly over it). Please enjoy the update as you will now be able to enjoy slavery better than ever.

Changelog

  • 1.A few changes to NPC AI to remove AI use of stairs until Z level pathing is implemented.
  • 2.Fixes to several item release/gather bugs and patches to related exploits.
  • 3.When researching farming you now can unlock trench digging as well.(Research this again if you have already to unlock the new tech)
  • 4.Fixes to NPC slaves.(New type of slavery system under the hood.)
  • 5.Fixes for blueprints not being destroyed on relog.
  • 6.Fixes an exploit where flying races can land on water.
  • 7.Fixes an exploit where units can move and set multiple traps at once as if they have telepathy.
  • 8.Fixes the sometimes mix up where werewolf powers would enact at night rather than day.
  • 9.Enables Aggressive AI behavior for player units.(NPC Human Alliance are not aggressive and will not attack player units on sight.)
  • 10.Fixes an issue with AI units not attacking other NPC units they should hate.