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Allied Nations Update #3

Happy belated holidays!

I bring to you a pretty significant sized bugfixing update with some tweaks to racial stats and some other bonuses please enjoy,

The latest changes have moved to the stable branch and are now in effect. This will cause the loss of your previous saves upon update.

Changelog

  • 1.Many more fixes to pathfinding.
  • 2.Fixes for units whos job is not a certain task trying to do that task anyways.
  • 3.Balancing for NPCs having OP trap evasion.
  • 4.Fixes to skeletons.
  • 5.Fixes to wolf AI
  • 6.Fixes to Slime AI.
  • 7.Balancing to racial stats and leveling.
  • 8.Server start performance optimizations.
  • 9.Fixes for slaves always staying depressed.
  • 10.Exploit fix for cages and traps.
  • 11.Graphical FPS drops caused by Bamboo is fixed.
  • 12.Fix for mapsaving broken weather graphical effect.
  • 13.Added godmode command for admins to make all current units invulnerable.(Please enjoy Sandman)
  • 14.Goblins now have a special ability when dealing with heads.
  • 15.You can bury your dead if you have a spade.
  • 16.Crafted items will now decay.
  • 17.Fixes to the necromancer staff and making skeletons.
  • 18.New tile sprites for the swamp, grass, and bamboo
  • 19.NPC army spawns have been reduced to one per month rather then one three times per day.(No more 5000 orcs in a single day on the map, this was mostly for development stress testing.)
  • 20.Updated to the latest stable byond engine revision.