Developer postOriginal post (opens in a new tab)

Version 2.0p2 is available in alpha branch!

Version 2.0p2 is available in alpha branch!

This is an alpha update. If you want to switch to the alpha version, follow these steps:

  1. Find the app in the Steam client
  2. Click RMB
  3. Select Properties
  4. Go to the “Betas” tab (usually the last one)
  5. Change "default" to "alpha"
  6. Save the changes and wait for the update.

Some changes planned for this version have been carried over to the next.

This update fixes some serious bugs that create big problems for users. Improves FBX import, customization of workshop previews, and also adds the long-awaited multi-monitor support.

FBX import improvements:

• The version of the plugin for importing FBX has been updated to the latest;
• Error messages now more correctly and clearly reflect the reason why the error occurred;
• A bug was fixed where, on some operating systems, under certain conditions, the correct FBX files could not be imported, because the program could not access the file.

View workshop:

• Now the background color of the panels depends on the type of asset (character, animation, etc.).

Upload to workshop:

• Now you can change the standard background to one of the proposed ones or upload your own;
• Now you can pause the animation at the right time to create a beautiful preview that will be displayed in the workshop;
• Now you can change the position, zoom, rotation of the preview camera to select the desired angle.
Please note: the lower part will be covered by a panel with the name of the asset.

Multiple monitors (switching)

experimental
Multiple monitors: by popular demand, support for multiple monitors was finally added to the application *.
• Now when starting UDCE, if you have several monitors, a list of them to switch will be displayed at the top. To switch to the desired monitor, first drag the launch window to the desired monitor, then click on the button with the desired monitor number, and click “>” (start).

* Please note: the application does not distinguish between the monitor to which the windows belong. Because of this, when working with multiple monitors, window detection can be random and incorrect.
If you encounter a problem and for you this function does not work correctly, please report it on the forum.

Fixes:

• When changing the Dynamic => Static => Dynamic mode, the character began to slide if the animation did not change;
• When switching to character control mode, the dance animation did not always stop, which made it impossible to control the character;
• [Character settings window] The toggle state (check marks) was not updated when switching to the General screen from another screen (for example, Animations), because of which the user did not see the states that were currently turned on).

Other:

• Added setting for "sun" color changes:

• UI rendering changed: the outlines and edges of many icons are no longer transparent and are displayed correctly;
• The color of the control buttons on the side panel is changed in a dark theme to improve visibility;
• The version of the plugin for importing VRM has been updated to the latest;
• Reduced HUD size for global effects on stage;
• Bug fixes.

Known issues (fixes in future versions):

• Choosing a custom picture for the workshop has not been tested on some operating systems.
• If the original shader with which the model was loaded has the same name as the standard Unity shader, you cannot change the standard shader to the original one. Workaround: change to Toon, then to the original (custom).
• Possible compatibility issues for VRM imports: physics and materials / shaders.
• Memory leak when importing VRM files: after importing and deleting a character, not all memory is freed up, which leads to a memory leak (approximately 50-100MB / 1 VRM file).
Switching monitors has not been tested on some operating systems. If you encounter a problem, please report it on the forum.