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Version 1.1.2 (custom shaders) is now available!

Version 1.1.2 (custom shaders) is now available!

At the request of the community, a custom shader feature has been added.
Now you can load characters from Unity with any shaders (just assign them to Unity).
An appropriate type has been added to the list of shaders: Custom. When selected, the shader will be reset to the one with which the character was imported.

Fixed errors related to saving and loading meta-files when using custom shaders.

Note: I remind you that transparency is still not supported in this version of rendering. Shaders using transparency may not display correctly.

If you have problems with the new version, you can upgrade to the latest stable version:

  1. Find the app in the Steam client
  2. Click LMB
  3. Select Properties
  4. Go to the “Betas” tab (usually the last one)
  5. Change "default" to "stable"
  6. Save the changes and wait for the update.

Stable version changed to 0.1.1.1