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Version 1.4 is now available!

Version 1.4 is now available!

This update uses a new version of Unity Engine, which speeds up UI development. Due to changes in the new version, theoretically possible problems with the graphic part, as well as with the loading of .udce * files. During testing, these problems did not occur. If you encounter problems that were not there before, please report it on the forum. If the new version does not work for someone correctly, in the next version, UDCE will return the previous version of Unity Engine.

If you have problems with the new version, please report it on the forum or to the support mail, and select the latest stable version of UDCE (0.1.3):

  1. Find the app in the Steam client
  2. Click LMB
  3. Select Properties
  4. Go to the “Betas” tab (usually the last one)
  5. Change "default" to "stable"
  6. Save the changes and wait for the update. 

Stable version changed to 0.1.3

Global VFX: Added new test effects (cursor trace).

Global VFX can be displayed on top of all windows, as well as use depth (for example, the effect can be between two windows, for example, it will rain everywhere, but behind the active window, so as not to interfere with the user's work) and respond to audio spectrum (coming soon) .
In one of the next updates, the effects will be transferred to separate files, and the ability to load new effects from Unity (just like characters) will be added.

Autorun: added the option to automatically launch the application when starting WIndows. To enable, go to: Settings => Autorun (turn on).

Added new side widget buttons (panel on the right):

Media buttons: with their help you can control audio / video without switching to the window in which it is played.
Added 3 buttons for controlling media on a computer:
Prev: enable previous track;
Next: enable the next track;
Play / Pause: stop or start the current track.

Buttons send a request to the operating system, so this function is only supported on OSs and applications that support this. Tested on Google Chrome and Windows 10 (1803).

Additional buttons:
Print screen: takes a screenshot of the entire screen (not just UDCE);
Switch windows: switches the focus of the operating system to the next window.

Changed application loading: since at startup, very often other windows blocked UDCE and did not allow the API to start correctly, in the new version, when the application starts, a new menu opens. To start the application itself, you need to click on the button. It also allowed to reduce application loading time.

Added Restart button: if you just need to restart the application, click Restart, instead of Reload API.

Added error messages in some cases when loading .fbx files.

Removed the restriction on launching two windows. This is done only for the correct operation of the Restart button.

Ragdoll (alpha, experimental): now when dragging a character, ragdoll physics is turned on. The nearest character bone is attached to the mouse. To enable this feature, go to: Settings => Ragdoll drag (turn on).
Note: unfortunately, good physics behavior requires character customization. Therefore, with many user-defined characters, physics may not display correctly. This is a test feature. It may be improved or removed in the future.

Minor fixes.

This update is mainly needed to test the new version of the UE and some of the new UDCE features.

Sample roadmap for the next update:

Simple AI: battle characters without user intervention.
Ability to add custom global VFX.
Recycling the UI color palette (a new version of Unity Engine is currently being tested, which can greatly accelerate UI development)

Adding other new big features until version 0.2 / 1.0 is no planned.