Hi everyone!
Today we are releasing a new Parity patch that addresses tons of balancing, bot and multiplayer issues.
General
- Tons of multiplayer fixes
- Restores lobby after finishing a game
- Player now look at the ball when the game starts
- You can now leave the lobby if there are only bots left
- The kickoff direction in multiplayer is now displayed for clients
- Reworked some menu navigation and added missing input hints
- Adjusted some SFX volumes
- Fixes freezes and crashes caused by bots
- Fixes magnet glitches that could cause the ball to leave the arena
- Fixes crashes caused by very long chat messages
- Bot difficulty settings now gets saved for future games
Balancing
- Major game speed overhaul: Everything moves at higher speeds but also slows down faster, making the gameplay sharper and action-heavy
- Adjusts tons of minor values for tackling cooldowns, cooldowns for picking up the ball after being tackled, skates adjustments and many more
- Reworks spin shot: Left/Right spin shot now actually shoot to the left or right, enabling the player to "shoot around corners"
- Reworks points for most actions
- Adds new button (Y/LeftAlt) that allows you to request the ball from teammates - including a visual indicator that suggests a pass-direction
Bots
- When requesting a pass, bots will always attempt to pass to the requesting player
- Bots now properly use new spin shots
- Bot passing vastly improved
- Nerfes all difficulties by applying a more realistic brain-lag (decreasing with higher difficulties)
- Improves spacing of bots in highly populated games
- Plenty of other minor improvements
Aside from potential hotfixes for this patch, we're working on a major update for 1.1.
We'll introduce a replay feature and switch to the unity render pipeline, so stay tuned!
Svonn & Parity Team