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Patch Release: Parity 1.0.3

Hi everyone!

Today we are releasing a new Parity patch that addresses tons of balancing, bot and multiplayer issues.

General

  • Tons of multiplayer fixes
  • Restores lobby after finishing a game
  • Player now look at the ball when the game starts
  • You can now leave the lobby if there are only bots left
  • The kickoff direction in multiplayer is now displayed for clients
  • Reworked some menu navigation and added missing input hints
  • Adjusted some SFX volumes
  • Fixes freezes and crashes caused by bots
  • Fixes magnet glitches that could cause the ball to leave the arena
  • Fixes crashes caused by very long chat messages
  • Bot difficulty settings now gets saved for future games

Balancing

  • Major game speed overhaul: Everything moves at higher speeds but also slows down faster, making the gameplay sharper and action-heavy
  • Adjusts tons of minor values for tackling cooldowns, cooldowns for picking up the ball after being tackled, skates adjustments and many more
  • Reworks spin shot: Left/Right spin shot now actually shoot to the left or right, enabling the player to "shoot around corners"
  • Reworks points for most actions
  • Adds new button (Y/LeftAlt) that allows you to request the ball from teammates - including a visual indicator that suggests a pass-direction

Bots

  • When requesting a pass, bots will always attempt to pass to the requesting player
  • Bots now properly use new spin shots
  • Bot passing vastly improved
  • Nerfes all difficulties by applying a more realistic brain-lag (decreasing with higher difficulties)
  • Improves spacing of bots in highly populated games
  • Plenty of other minor improvements

Aside from potential hotfixes for this patch, we're working on a major update for 1.1.
We'll introduce a replay feature and switch to the unity render pipeline, so stay tuned!

Svonn & Parity Team