Hey everyone!
The latest patch is now live and brings a number of changes, read on to find out more!
Something we really want to highlight is that we have removed the friend pass limit! This mean you can now play UNLIMITED games of survival with your friends! You said it was important to you and we took that on board.
As always, you can find us on Discord where we'd love to hear from you :-)
Tutorials:
- New Miner Tutorial: Follow Nubbs on a excavation in the Northern parts of Agartha pre-campaign.
- Temporary disabled warrior/builder tutorial (outdated)
AI Improvements:
- Improved AI's Map Objectives control (Overworld only for now)
- Some priority balancing, in particular to make miner more reliable as well as warrior troll farming
Improved Pathfinding:
- Less frequent skipping and twitching when moving
- Units will be more responsive when given orders during combat
- Less movement in combat if a suitable target is within striking range
- Removed weird slow area on the corners of Two Mountains
- Fixed RVO for spawned units
Improved Thane Leveling system:
- Each Thane now has strategic choices for each level, changing their ability and skills.
- Two choices per level.
- Description of all Thane's choices, including info on the abilities they got
- Balancing to Thanes
- Balancing to Quar cost per level
Buildings:
- Construction sites: Queuing a building will now place a construction site and send all selected builders to build it.
- Iron defences: Iron Walls, Gates and Towers can be unlocked with Lockstone and helps you defend against serious attacks.
Tech Rework:
- New technology resource: Gilver, obtained from a new recipe on the transmuter that mixes gold and silver
Updated tech:
- 'Cone Attack': Changed to give skirmishers 5% more attack power
- 'Explosive Shots': Changed to give Canoneers 10% more attack power
- 'Dwarven Settlement': Now increases max unit capacity to 120 (standard decreased to 90)
- 'Pre-Fabricated machinery': Build machinery 50% faster (down from instantly being built)
- 'Unlock Willowshade': Now unlocked automatically when building a granary
- Removed Trollsblot
New tech:
- 'Dwarven Kingdom': Increases max unit capacity to 150
- 'Dried Mushroombar': Increase movement speed of all miner units by 15%
- 'Stone Skin': Increases all miner units HP by 25%
- 'Runic Drillhead': Geologist mine blocks 25% faster
- 'Scrap Plating': Increase all miner units armor by +10
- 'Ability: Sprint': Unlock Sprint ability for Shieldbearers, Increasing their movement speed by 50% for 6s
- 'Unlock: Iron Hand': Iron Hands must be researched before they can be trained in the Pit
- 'Unlock: Iron Gunner': Iron Gunners must be researched before they can be trained in the Pit
- 'A Pick me up': Increase movement speed of builder units by 15%
- 'Steel Rebar': Gives all Towers 5 Armor
- 'Dwarven Building Plans': The Builder builds buildings 40% faster
- 'Infused Ales': Increase the Brewmasters healing to 3% per second
- 'Unlock: Iron Defences': Unlocks Iron Defences
Map Improvements:
- All maps removed Trollsblot
- Balanced the resource amounts, in particular ensuring starting areas are more similar
- Some layout changes for viability. All maps except Two Mountains
Survival Improvements:
- Troll waves and timings
- Layout changes with better defensive options in underworld starting areas (Southern Gate and Black Scar)
Balancing:
- Stat changes on towers
- Cost change on The Pit and Explosive Hut
- Balanced Farming resources: Khorozan Wheat now grows quicker, but yields less resources than Malabar grain.
- Balanced Brewing resources: Brewing resources now has additional uses in class based Technology: Willowshade for Builder, Angelcap for Warrior and Phlegg for Miner.
Other improvements:
- Toned down healing aura VFX and Albans VFXs
- New lockstone recipe
- Updated machinery textures
- Updated loadingscreen for survival
- New icons for new tech
- Brewmasters are available without tech
- Select teammates units and buildings
- Building stats
- Pause game (singleplayer)
- Unlimited friend-pass
- Optimization
- Network update
- Show unit buffs stack
- Post-game screen popup for unlocks.
- Update to networking libraries, potentially increasing stability
Optimizing:
- Merged some models for mineblocks to simplify rendering
- Drastically decreasing the necessary CPU operations for rendering
- Splitting up some loading operations to reduce freezing during loading screen
- Disabled an obsolete pathing process consuming unnecessary CPU resources
Bug fixes:
- Inventory updates real-time when gathering
- Catch-up global buff from alehouse
- Transmuter recipe change blocked while transmuting
- Camera to ping and reset (ctrl+space, alt+space)
- Spawning from walled-off buildings
- Brewmasters healing auras
- Profanity filter
- Survival waves max limit
- Destroy all Thanes achievement
- Unlocking maps / difficulties
- Repair breking in the middle of the game
- Ale descriptions
- Improved error handling for cases in end-game screen and global chat
- Repairing no longer adds health on the first tick but waits for the intended time
- Fix to Ale house healing description
- Removed "Can'toneer" voice line from Iron Gunner
