Hello Everyone!
We're proud to be bale to confirm that our first official DwarfHeim Road-Map patch is now LIVE! This is our biggest content update so far! But by no means does that mean we're taking our foot off the pedal, we're already planning the next batch of content that will be coming soon. Trust us, it's a doozy! :D
This is what we've done in our first major content patch:
Life Improvements
- Recipe list - we’ve implementing assets that will clarify the recipe ingredients to make the resources needed to win DwarfHeim
- UI - better usability
- 2D/3D resources more distinguished
- Improved Pathfinding
- Improved AI
- UX / Life Improvements:
- VFX
- Improved Tutorial
- Thane Improvements
- Balances
Tent & Shack
The Miner and Warrior thanes have been given a tent and shack instead of houses for additional units. They have a cap limit of 3, while a house, that only builders can build, have a cap of 5 units.


VFX
We’re implementing new VFX for Thane leveling, Silverleaf and creep drops.

Full List
- Improved Pathfinding: - Improved pathing to building, same type of pathing to resources will arrive soon. - Reduced clumping of units (RVO)
- Improved AI - Increased IQ of Miner - Increased IQ of Warrior
- UX / Life Improvments: - Added a hotkey to move camera to ping with [Ctrl+Space] - Added an outline to units when hidden behind buildings or objects. - Changed Defences, and Stone wall to N instead of X - Improved Steel and Lockstone visuals - Improved Pings to make them more visible
- VFX - Added a new Aura to Raven's Rallying cry - Added a new VFX to Raven's Bulk up ability - Added a new Aura to Alban's different ales - Added a new Level up VFX - Added Silverleaf VFX - Improved Troll drops VFX - Improved Fire VFX - Improved Miner drop-off VFX
- Tutorial - Improved Miner Tutorial
- Thane changes - All Warrior Thanes can now build Tents instead of Houses. Costing 100 wood, and giving 3 supply each. - All Miner Thanes can now build Shacks instead of Houses. Costing 100 wood, and giving 3 supply each. Alban: Master brewer ability - Allow Alban to change the buff his Aura applies to either give 3hps, 10% more damage or 5% increased movement speed. Raven: - Allow units near Raven to have 20% increase in Armor.
- Bug fixes: - Fix cost tooltip anchor - Fix rare bug where multiple Thanes would spawn - Removed ability to have multiple buildings
- BALANCE CHANGES Resources - Raw Resource Ore value reduced from 10 to 5. - Raw Material Expert: Resources gained increased from 1 to 2 per ore Buildings Wood Tower: Reduced HP from 2000 to 1200, armor increased from 0 to 15 Armor Stone Tower: Reduce HP from 4500 to 2700, armor increased from 0 to 15 Armor Wood Walls: Resource cost changed from 40 wood, 20 stone to 40 wood Stone Walls: Resource cost changed from 40 wood, 80 stone to 20 wood, 40 stone
- Trolls - Removed steel from Risi (Largest Trolls) - Replaced with equivalent iron
- Units Arbalest - Attack range reduced from 12 to 10 - Resource cost increased to include 10 wood Shieldbearers - Removed research, unlocked by default Lumberjack - Removed research, unlocked by default - Resource silver cost reduced from 20 to 0 - Resource steel cost increased from 0 to 5 - Increase yield from trees to 2x - Removed Lumberjack's ability to build Farmer - Removed research, unlocked by default - Reduced silver cost from 20 to 0 - Increased steel cost from 0 to 5 - Increase yield from crops to 2x - Removed Farmer's ability to build a Granary. Geologist - Removed research, unlocked by default - Reduced silver cost from 40 to 0 - Increased steel cost from 0 to 10
- Thanes
Reina
- Increased health from 250 HP to 300 HP
Aldruna
- Increased health from 260 HP to 300 HP
Frida
- Increased health from 230 HP to 270 HP
- Increased Damage from 15 Dmg to 18 Dmg
Nubbs
- Increased health from 230 HP to 270 HP
HOTFIXES
Between now and when we released some weeks ago we launched several hotfixes (10 of them infact), killing more than enough bugs to call ourselves exterminators at this point.
HOTFIXES SO FAR
- - Added Singleplayer and Multiplayer buttons to make these more visible
- - Added a more destinct leave party button
- - Added UI Scaling [Settings]
- - Added Volume sliders [Settings]
- - Added AZERTY support
- - Added Unbind keybinding button
- - Added a Reset camera button [CTRL + SPACE]
- - Added a tooltip to clearly tell people about the VGS system
- - Added improved tooltips on hovering resources, buildings and units.
- - Added icons to show status effects
- - Added machinery misuse VFX
- - Added VFX above Sorter to show which ores are assigned to what exit by pressing Shift.
- - Added outlines on friendly [Press ALT]
- - Improved Matchmaking
- - Improved AI in Skirmish
- - Improved Keybinding settings
- - Improved drop-down panel in Lobby UI visible by default
- - Improved player buttons in Lobby
- - Improved Health bars
- - Improved Minimap outline
- - Improved icons in sorter
- - Improved readability of resources in machinery
- - Improved tutorial
- - Improved FPS on Two mountains Map
- - Improved Survival difficulty scaling and patrols
- - Fixed Skirmisher attack VFX
- - Fixed Audio bugs
- - Fixed multiple matchmaker issues
- - Fixed name shortened
- - Fixed game localization settings
- - Fixed troll IQ levels so they know how to use Mineshafts
And much, much more.
We hope these changes improve your DwarfHeim experience and we can't wait for you to see how we've improved the game thanks to your feedback.
Be sure to keep the feedback coming and feel free to join the DwarfHeim Discord Community for the best community tips and tricks.
See you in the mines!
