Patchnotes: 04/09/20
- New Survival maps (Added two new survival maps, The Black Scar and The Southern Gate.)
- Progression system (Survive for 90min on hard or harder to unlock insane difficulty as well as new maps)
- Tech tree UI (Overview over all tech, now visible ingame)
Experimental:
- Pathfinding (Testing new pathfinding improvements on Quar pits and Ruins of Pith)
- Reconnect (Testing reconnection feature)
Balance changes
- Increased "power" gap between unit tiers (All units have been buffed or nerfed, in a grand balance test)
- Resource cost balance (Units and Buildings costs have been attempted balanced)
- Shieldbreaker Technology (Barracks has new technology that gives Mercenaries an increase of 50% armor penetrations)
- Willow shade Technology (Willow shade now requires a technology to be farmed.)
Bug fixes
- Remove "Ghosts"
- Troll spawn limit
- Removed Dragons from the game
We're especially looking for UI Visual feedback, Balance feedback, and how easy it is to enter and understand the game. Please remember that you can press F11 at any time to send your feedback directly to our developers and that we're all hoping to hear from you on our Discord.
To participate in our closed beta, join our community Discord : https://www.discord.gg/DwarfHeim, and follow the steps in #Get-started and #FAQ-and-Signup
Best regards,
Aech
