Thank you for testing out the beta, and staying updated on the game! You're all amazing!
This beta will focus on the competitive Conquest game mode and Ranked play, with all Conquest maps available and new Map objectives.
The beta will be up for a full week, so we trust in you, our beloved and honored testers, to keep the game active during this week and help us figure out how these new features work.
Press F11 ingame to report a bug or give feedback, and join us on our community Discord to join the Beta and hang out. We just have more fun over here.
New features:
Feedback and Bug Reporting
- Added bug report feature which can be accessed by pressing F11, or click on of the multiple bug report buttons in the game's menus Sharing your feedback with us helps us pinpoint issues a lot faster, as well as polish the game and select life improvments
Ranked matchmaking
- Testing of Ranked matchmaking feature
- After 5 matches you will be assigned one 1 out of 6 ranks
- Beating tougher opponents will allow you to rank up
Map objectives
- Added map objectives to all maps
- claiming a map objective will give your team a buff
- Small objective give 10% damage buff to all damage
- Large objective give 25% damage buff against buildings
- Map objectives can be stolen from one team to the other
New Map: The Quar Pits
- In the deadly heat of southern Agartha, diplomats and miners are gathering to harvest the valuable Quar found beneath the sands
- This map is a smaller Conquest map, with more focus on aggressive combat
Technology
- Added technology to all classes
- Technology have locked some buildings and units
- Technology is used to increase a unit or buildings stat, or similar
New crop: Silverleaf
- Added a new Underworld farming crop: Silverleaf
- Silverleaf is slower to grow than most plants, but allow you to farm silver which is used in technology upgrades
Advanced combat
- Added Armor and Armor penetration stat to increase counter plays
- Added stances to units, allowing you to select between Aggressive, Defensive and Hold
- Improved Attack move
- Improved combat
New buildings: Blacksmith and University
- Added Blacksmith, research building for Warrior
- Added University, research building for Builder
- Geology center is now the default research building for Miner.
New Profile system:
- Added new profiles with ranks, and more for future updates.
- Old profiles have been reset and you will need to create a new profile.
Balancing:
Brewing system balance
- Decreased cost of brewing stills and monastery
- All Builder units can now use the brewing stills, not only Brewmasters
- Increased wood cost of farms
Reduced steel cost
- Reduced the steel cost of many buildings related to technology and brewing
Town hall
- Town hall now has a ranged attack similar to towers to discourage early game rushes.
Bug fixes:
- - Placing large buildings not working correctly the first time
- - Attacking buildings jank
- - Trolls are less kite-able
- - Matchmaker improvments
- - Stability improvments
- - Lighting fixes in Highland map
- - More we probably forgot
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As always, thank you all for your feedback and help in making DwarfHeim into a better game!
- Aech
