A Few (Hundred) Words
It is surreal to think that my first game is going to launch on Steam in just two weeks. What started as my fascination with 3D animation software and video games changed and evolved until I first downloaded Unity back in 2014. I had no clue what to do then and it took several projects and thousands of hours to get to where I am now but looking back, I'm happy I chose to spend my time that way. There is something miraculous about creating something even as simple as a platformer about sentient cheese. To withstand the disappointment of failing countless times just for those few moments of pure joy when things finally work as you intended them to is both puzzling and extremely rewarding. That is what this game is to me.
Now here we are, two weeks before release. My feelings would be best described as a mixture of horror and excitement. I've been working on this game for quite some time, learned a lot, added many new features, had some fun and I'm thrilled by the idea of releasing it into the world. Then again, I'm equally as horrified - this is all new to me and although I'm working hard to get it right, there's a part of my brain that is constantly thinking of new disaster scenarios that could occur.
I sincerely hope you'll enjoy my cheesy little game and I'd like to invite you to share your feedback with me when you're ready. There have been quite a few bumps on the road to release and compromises had to be made so that the game could see the light of day. Here's to hoping that's all behind us so that we can focus on what really matters - making a fun game. Also writing cheesy cheese puns.
Are we there yet?
The game will be releasing on the 30th November 2018. The following features are being worked on and will most likely be included on the release:
- Steam Achievements (some)
- Steam Workshop implementation
- Level Editor (alpha stage, finishing touches)
- Some assets added into the campaign
- Slight UI changes
Phew! That's a lot of stuff to work on but so far so good. I'll be sure to keep you in the know by releasing another developer announcement before release.
Thank you so much for taking interest in the game.
Stay awesome,
Levhi