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What's next for A Cheesy Game?

Hi everyone!

Hope 2019 is going your way so far. I apologise for taking my time with this dev post but university work's keeping me busy. If you have any questions or tips for the game, just remember you can always reach me on social media :)

I've been thinking about what I want the game to be for the past two weeks and I decided on what will most likely be the full release version of the game. This includes:

  • still 5 levels of the campaign but the levels will be extended and each will be twice as long
  • a simple yet powerful level creator to allow players to create the stuff of nightmares for others to overcome
  • fully voiced characters - this will need a partial re-record of some existing lines ("quality" reasons)
  • two new mechanics - the canon (asset) and cheese split (gives players the ability to split into two slices of cheese and tackle puzzles in an easier manner - this will require some tweaks to the local-coop feature)
  • at least one boss fight (preferably two)

As you can see, there's still a lot of work for me to do :D With that being said, this does define the plan for the full release and is subject to only minor tweaks.

What do you think should be prioritised? Should I first polish the level creator or start working on the additional campaign content? Any suggestions will be welcomed :)

I leave you with a gif of a mouse, flying through the air after being shot from a canon - coming soon!

Stay tuned,

Levhi