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Winter Update: Fixes, Improvements and a Special Challenge

Hello everyone,

I really wanted to release a large content update before the holidays, but unfortunately I was literally 2–3 days short. I decided that fixing bugs, especially the critical ones, was more important, so once again I had to postpone the new creatures... but not for long :).

There are quite a few changes in this update. Some fixes revealed deeper underlying issues that needed to be cleaned up properly. That said, I do have a small surprise for you, but more on that in a moment.

Below is the full list of fixes and improvements:

Fixes:

  • Plasma cutter charges and oxygen tanks did not work correctly, causing soft-locks

  • Keys 0–9 did not work properly while crawling

  • Monsters could not attack the player while on a zip-line

  • Mouse behavior was erratic after alt-tabbing

  • Switching weapons with the mouse wheel did not work properly

Multiplayer fixes:

  • Connection issues when alt-tabbing

  • Incorrect connection establishment often caused issues such as invisible players

  • Multiple crash-related bugs

  • The crank was unreliable and behaved inconsistently

  • The new inventory system had several synchronization issues - now (hopefully) fixed

  • Lobby chat did not scroll properly

Improvements:

  • Inventory UI now has smooth animations and is much more reliable over the network

  • Character controls while crawling with a weapon now behave the same as when walking with a weapon (e.g. you can move backwards instead of turning around)

  • Added SFX when hitting walls with a crowbar

  • Added an indicator icon showing where to weld with the plasma cutter

  • Sprint time is extended a bit

Getting back to the surprise: I’ve added a special holiday level "Glass Ballistics" to the Challenges section. I hope you’ll enjoy it.

I wish you all the best in the New Year, and see you soon!

Wookie