Thanks for all criticism, ideas and bugs reporting, we receive from you in the comments and e-mails.
Update v0.0818 changelog:
- optimization: - SSR optimization - performance improvement (especially in the last level),
- bugfixing: - invisible walls placement corrections, - graphics glitches corrections, - fixes of several places where the player could get stuck,
- other: - minor level design tweaks, - Guide Probe now flies into the Capsule, - more checkpoints in difficult places, - reduction of film grain effect intensity,
No changes in UI /options at the moment, but we are working on it. For now we're focusing on the rest of the game.
Current state of the project:
We're close to finish all levels in the beta state, more than 20 levels, that means 5-10 hours of gameplay in total. Huge amount of work, too huge for just two devs... but we can do it! Thank you for your patience!
Some screens from full game:
https://store.steampowered.com/app/976500/Venineth/
See you in 4019!
Venineth Team