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Progress Update.

Well I have been very busy, taking full advantage of my time off from school.
I went to the Dominican Republic for Two Weeks which was fun, but anyways your probably here to find information about the game, and good news, here are some things we have completed.

Pickup Objects

This allows us to implement the following
- Moveable cover
- Moveable objects
- Moveable explosives

This also allows for more complex gameplay mechanics which we are striving to add to make the game more diverse.

Game Launcher


We are adding in the launcher currently, before we develop the minigames, this
should let us have a centralised hub for everything to be in, like links to our discord, twitter and youtube.
This was one of our main targets when we set out to do this update and it is
great.

Meet Woody!
Woody is a new employee here at TrollbaeStudios, his main job is to help with modelling and level design to speed up the process, we are currently training him a bit more before we give him work on more important shenanigans, but for now hes coming along good. Hes turning out to have a future in the development industry

Compass/Radar
We have added a compass to our game, which is avaliable to view on our YouTube. https://www.youtube.com/watch?v=6x1VQwJHzM8
This will help the user locate enemies aswell as serve an aesthetic purpose.

Realistic Civillians

Thanks to online paid assets we now have a working script that allows for civillians to run away from gunfire. This will allow us to develop all sorts

HUD Overhaul

We have worked on a HUD Overhaul to improve its aesthetic, its currently mid-development, but its getting along nicely.

Minigames Collectables Script

We have also added a collectables script that makes a level based around finding a specified amount of an item, this should allow us to design some fun minigames, and I can assure you its better than the inefficent, impractical anti-fun "hunt the key" element implemented currently into level 1.

Tutorial Added

We have added a tutorial level in which the player is taught the in's and out's of the games mechanics, and if you dont want to do it, you can just run right past it.

New Enhanced Weapons

We have implemented new weapons into the game, replacing the originals, although some classic originals could be found in the minigames.

We are also working on lots more but I would want to spoil anything.

Thanks for reading :D