We have some quick fixes to Oculus Touch controls and options menu on the wrist. Here's the full list:
New features
- Quit Game button added to Wrist Menu, asks a confirmation too
- Added sliding locomotion option to track headset instead of controller for direction, headset is the new default
Changes
- Oculus Touch controllers should now use grip instead of main trigger to grab things in-game
- Disabled Crew Roster and Locomotion buttons in Wrist Menu if not in an active Game Scene (like when in the startup scene)
- Reduced sliding locomotion tendency to stick to the floors, possibly fixing issues on upward slopes
Fixes
- Fixed a bug where a player falling off the scene detection could be teleported to the wrong spawnpoint
- Fixed bumping into ship airlock's external door causing scene switching and possibly causing the ship insides being invisible while the door in was open