Another patch and more fixes. Locomotion settings automatically save and load now and player avatars should sync much more smoothly.
That's not all though, so here's the full list:
Changes
- Asteroid field location hazards are now bit more random and possibly more dangerous, or maybe you just got lucky
- Improved occlusion setup for ship interior, should boost game performance
- Sliding locomotion deceleration speed increased significantly
- Removed sliding locomotion sprinting, no need to hold down stick or touchpad button to get max speed
- Increased default sliding locomotion speed to what sprinting was before - with increased speed comes increased collision and slope glitching though, for now at least
Fixes
- Locomotion settings should now save and load properly
- Fixed issues in player avatar network synchronization to make it much smoother, though a bit more delayed
- Fixed a bug in player avatar network synchronization which corrupted data and caused permanently choppy movement for afflicted avatar