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Nukes and Bandits, and more, oh my! (Dev Update Dec, 4th, 2018)

Reporting for duty,

I have been spending a ton of time ensuring balance and testing the game as of late but managed to still squeeze a few more features/fixes into the game before launch!

New features:

  • Asteroid field generator and physics-based asteroids that destroy both Gliders and Bandits
  • Balance and tuning for the second craft that is unlockable (speed buff+)
  • Achievements
  • Pilot rankings based on your glide experience!
  • Warning notifications for incoming Black Holes and Asteroids
  • Patroling Reaver Bandits that shoot firey death when close to a Glider Craft
  • Full pass on the game for collision integrity and tightness (gif below)
  • Nuke, HeatSeeker, Ghost, and more PowerUps
  • Increased PowerUp spawn rates and changed notifications to current powerups so that it will show all in use as you collect more! I plan on eventually adding a UI icon with pictures that show powerups list and which are active.
  • Variety of issues, bug fixes and design solutions to player annoyances based on closed Beta feedback!

For the current roadmap, I will continue to fix any issues that arrive from players first and then will return to adding more balanced content with the environment, Bandit, and PowerUps.

I will try and post some discussion questions so that maybe if there is anyone out there I can hear from you about the future direction Warp Glider will be going in! :)

Cheers everyone, and thanks for the support,
Dave Nickerson
Mole Eyes Entertainment