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Hi everyone, I don't know how long you've been waiting for my new game, but I felt the need to provide some more information for those who are. First, I'm leaving this video for you to watch:

Watch on YouTube

I previously made a prologue version for you to try, but based on feedback and my own observations, i realized the following:

  • The character seemed a bit clunky.

  • The traps seemed the same over and over.

  • When we switched to chaos mode, only the number and speed of obstacles increased, but it didn't really feel like we were actually in chaos mode.

  • There were no mechanics to enrich the gameplay.

I sat down and brainstormed about how to improve the gameplay, and here's what I did:

  • I added jump and dash spheres, which give you +1 extra jump and dash, making it theoretically possible to jump and dash infinitely.

  • I added things like slippery surfaces, sticky surfaces, walls that can't be grabbed from the side, and carriers.

  • I further improved the trap types and added new ones: I added many functions to laser launchers and projectile launchers, gave flame sticks a more aesthetic look (they can now have multiple arms), added flamethrowers, made fireballs capable of disintegrating in mid-air and leaving a tail behind, and added stakes.

  • I updated the particles, revamped outdated effects, and did all this with a more optimized system.

  • Most importantly, when entering chaos mode, a white light burst appears on the screen, a red smoke filter appears in chaos mode, and all objects and particle effects turn black, giving the game a silhouette appearance.

I'm really working hard to give you a fantastic gaming experience, and I'll do much more than that, but I want this game to be purely action-focused, so I won't be including any storytelling or character development. I'll make that clear from the start. You'll have no choice but to improve your gameplay to get through the levels. Lots of love :=)

Finally, don't forget to subscribe to our youtube channel, join our discord community server, and try the game on our itch.io page.