Discord Community Server
Hi everyone, I don't know how long you've been waiting for my new game, but I felt the need to provide some more information for those who are. First, I'm leaving this video for you to watch:
I previously made a prologue version for you to try, but based on feedback and my own observations, i realized the following:
The character seemed a bit clunky.
The traps seemed the same over and over.
When we switched to chaos mode, only the number and speed of obstacles increased, but it didn't really feel like we were actually in chaos mode.
There were no mechanics to enrich the gameplay.

I sat down and brainstormed about how to improve the gameplay, and here's what I did:
I added jump and dash spheres, which give you +1 extra jump and dash, making it theoretically possible to jump and dash infinitely.
I added things like slippery surfaces, sticky surfaces, walls that can't be grabbed from the side, and carriers.
I further improved the trap types and added new ones: I added many functions to laser launchers and projectile launchers, gave flame sticks a more aesthetic look (they can now have multiple arms), added flamethrowers, made fireballs capable of disintegrating in mid-air and leaving a tail behind, and added stakes.
I updated the particles, revamped outdated effects, and did all this with a more optimized system.
Most importantly, when entering chaos mode, a white light burst appears on the screen, a red smoke filter appears in chaos mode, and all objects and particle effects turn black, giving the game a silhouette appearance.

I'm really working hard to give you a fantastic gaming experience, and I'll do much more than that, but I want this game to be purely action-focused, so I won't be including any storytelling or character development. I'll make that clear from the start. You'll have no choice but to improve your gameplay to get through the levels. Lots of love :=)
Finally, don't forget to subscribe to our youtube channel, join our discord community server, and try the game on our itch.io page.