The holiday sale is soon so I'll be releasing a big patch alongisde it!
v2.8 will include:
- A new boss! (Right after the wall fight)
- A new Palette (The palette will change ever stage reset/death)
- Increased opacity for particles (to make them less intrusive)
- Removed turn rate for the snake (players will now turn instantly, the old versions added a layer of frustration that I didn't like)
- Pause screen text
- Increased minimum enemy size/projectile size (so that you don't get sniped by tiny attacks anymore)
What's next?
I still have plans to include another boss and character but I've also come up with some ideas for challenges and possibly another simple character:
I've had some complaints that the Ball character isn't very fun so I'll be testing out another Ball character that has a fixed size and hit points like the snake. It'll have the same control scheme as before but its size will be closer to the snake. Before you were required to get hit by some attacks but as this character you'll be able to dodge everything and score perfects.
I'll also be adding another control option to the snake. It'll be similar to the ball's shift feature, slowing it's movement and allowing you to manouver more tightly.
The patch after this will include revamped menus with more options such as:
Making vSync and frame cap seperate options.
I'm not sure why I kept both of those under the same "Framerate" settings object but I'll get to that as well as adding in a few more things in the next patch.
Happy Holidays,
Ben