Celebrating the advent of Fall and the fall of the Summer season. Version 1.2.0 witnessed some huge changes to the game, featuring a total makeover of the graphics, shaders, interface and overall experience. Yet here we are with more fine adjustments and iterations. Aiming to make the game a little more fast-paced and interesting, we present you with the changes listed below.
General
- Added in-game documentation.
- Minor changes to the tutorial.
- Player stats now available in the Achievements section.
User Interface
- Loading screen updated.
- Menu panel inside all levels updated.
- UI animations added to buttons and panels.
- Clicking on ability buttons (bottom left corner) will activate the ability.
- Time displayed after level ends has been re-adjusted.
- Spark Campaign star achievements moved from level button to level description/briefing area.
- Added icons to in-game elements in the tutorial. You can hover mouse cursor over to view object's name.
Game-play
- Laser counter rotation speed reduced from 80 to 60 (both clockwise and anticlockwise).
- Waiting time of guards in all levels reduced from 3 seconds to 2 seconds.
- Movement speed of guards increased by a flat value of 0.8 (both run and walk speed). Animations have been re-adjusted accordingly.
- Fire rate of some turrets in the Nemesis Campaign levels has been reduced back to 1 second.
- Circular laser defense system has a new particle effect.
- Time required to drop replicas, plant bombs, place explosive charges and switch on/off lasers have been reduced.
- Changed explosion of cargo box.
- Guards now have an icon to indicate that they are alerted.