Wishing everybody a very happy Halloween. Hope you are having fun. Version 1.2.4 is out and we have decided to make this Halloween a fiery one for you. Introducing a new game element: The Flamethrower.

The Flamethrower
It is a defensive asset that can be found mounted on pillars, their sole purpose is to burn everyone to a crisp. They are installed at various locations around the map and are meant to guard specific objectives or important elements similar to a laser. There are no means to turn these off and are lethal to guards also (which means you can lure them to their demise). They are turned on every 4 seconds and remain active for 2 seconds. Evade them at all costs.

Along with the addition of the Flamethrower game element this patch comes with a few more updates. Check them out.
General Updates
- Player movement speed increased by 12.5%.
- Objective indicators modified: A yellow flare indicates a collectible objective item whereas a blue flare represents a destructible objective item. They will not be visible if the "Enable Indicators" option is disabled.
- Movement speed of enemy guards increased by 0.1 (both run and walk speed).
- Flamethrowers added to all levels (for all campaigns).
- Slight changes made to the Evacuation point (Destination) model.
- Ship model size increased, rotation rate decreased and has a glowing particle effect at base.
- Minor changes to guard patrolling.
- Minor changes to maps.
- New store page screenshots and gameplay video added.