
Just when you thought Boomerang Fu was dead, we're back with another major update! Thanks to our community for all of your suggestions, feature requests and bug reports. It's been fun to dive back into Boomerang Fu again to add a few of your great ideas into the game.
NEW POWERUP: DRILL BOOMERANG
We added a much-requested new powerup: Drill Boomerang. The Drill Boomerang is pretty self-explanatory: not only does it let you surprise your enemies by drilling through solid objects, but your boomerangs no longer bounce or get dropped, which makes throwing and catching them feel pretty different to normal boomerangs. We can't wait to see what kind of messed-up combinations you can make with all of the other powerups.

NEW MODIFIER: LIVES PER MAP
In Free For All mode, if you want to play on each map a bit longer, you can now have 3 or 5 lives instead of the classic "one hit kills" single life. Each time you die, you'll respawn somewhere else on the map until you run out of lives. Try using the "lives for map" modifier with the two different victory conditions, it can change the feel of the game quite a lot!

Update 1.4.0 Patch Notes
IMPROVEMENTS
Added Drill Boomerang Powerup
Added "Lives Per Map" modifier to the Modifiers menu
Added the Maps selection menu for Hide & Seek and Golden Boomerang modes!
Added Maps menu presets: toggle between All Maps, Custom, Original or the DLC maps to your taste
Added an "Off" option for Sudden death time limit in Modifiers menu if you want to spend all day hanging out on one map
Teammates now high five one another after kills
Added support for the new Street Food DLC
BUG FIXES
Sudden death locations are now much more likely to occur in walkable spots on the map
Fixed character shadows showing behind Unlocked UI
Fixed bots getting stuck after successfully retrieving their boomerangs
Fixed Hide & Seek countdown timer getting stuck on screen sometimes
Fixed pathfinding bugs on Bridges level and Butter level
Improved control getting stolen from the player who is currently controlling the UI by other players who are button-mashing
Fixed telekinesis effects not showing properly when pulling back dropped boomerangs
