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Flip-Out! 0.2.0 Release

Flip-Out! has reached its first major development milestone with the completion of the basic pinball code for our first table, the Curse of Crab Cay. There will still be some adjustments and additions to the table, but the basic flow of the pinball state machine is now in-place. Going forward, we'll be focusing on improving performance, refining physics interactions on the table, adding more complexity to scoring opportunities, and visual and audio enhancements.

We're very excited for the future of Flip-Out! We've built a solid framework from which to build pinball games with as many twists as we want. We're looking for player feedback on the build we've released today. You can provide that feedback in the Steam community forums or in our Discord server which you can access from the button on the main menu screen.

0.2.0 Changelog

  • Complete pinball gameplay loop
  • Shot marker behavior now works properly (Shoot the blinky things!)
  • Powerups integrated with target progression
  • Skill shot added
  • Added 2 new targets to the table
  • Volume on menu items adjusted
  • Improved reliability of the skull cave ramp shot
  • FIXED: Issue that could cause the ball to become stuck after hitting one of the shell targets
  • FIXED: Balls will no longer spawn with fireball texture if ball is lost while fireball powerup is active.
  • FIXED: Balls will no longer get stuck if shot into a barrel target once the lid is broken