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Roadmap to Launch

We’re in the final stretch

Hi all, so there’s some curiosity about how the current roadmap looks, and I’m pleased to announce that we are in the final stretch to a full launch. There are a few obstacles in the way (including one rather persistent bug that affects a small section of players), but I don’t anticipate any major issues.

Next Major Patch

The next major content update will bring the playable story up to 75%, introduce the Trauma system (which you can turn on and off at any point), and introduce a variety of bug fixes, optimizations and new features. The most important of which is how critical damage is handled (now scaling max crit damage to 1.7x rather than 3x+), a new function that logs crash errors and more. I expect this patch to be available sometime next week.

Final Beta Version

Following the release of this patch, I will be preparing the final beta version, which will include 100% of the story content and a general polish absent from the current beta. This is anticipated for the end of October.

Launch

After this final beta version, I will continue receiving feedback until the game reaches the level of quality and stability where I believe it will be ready for launch. I am hoping for the full launch out of Early Access to occur sometime in early November.

In the meantime, keep me updated with your thoughts and feedback! Thanks again,