Hello everyone!
In just a few days since the demo has gone public, we had over 1000 players get their hands on the game and play it for the first time!
We've gained a lot of players from a recent Reddit post that reached the top post of the week. I've been reached out to by many game developers and those who are just starting out in their game dev journey, I'm flattered by your words, you inspired me to become better at what I do. Thank you.
I've received a ton of feedback and I'm very grateful for it. I have read all of your feedback so far and will keep doing so. Through past experiences, I've learned what constructive feedback means and how to properly consider what to take into account when making changes to a game. I will do my best to prioritize the most common complaints and work on fixing those issues first.
To those who have requested additional features, I hope you understand that as a solo developer there is a limit to what I can implement, so even if a feature may be highly requested I still won't be able to satisfy that request.
The feedback has been truly positive thus far, the game is designed for a specific audience, and those who are into games like TIRELESS have shown great satisfaction from playing it.
The most requested feedback from such players is "Make the game faster and harder." and I want to assure you, that is exactly what TIRELESS is all about. The demo level is here to demonstrate a bit of what the gameplay is like and to get you familiar with the controls, but it doesn't show the full experience. The game however does progress in difficulty so lower levels are bound to be much easier. The previous demo had a severely difficult first level for new players and so I'm happy this one turned out to be just right for most players.
Throughout the next few weeks, I'll be working on changes and additions to the game that will help improve the user experience according to the feedback received.
Thank you all.
