SinorCreate continues to actively develop various projects. One of its key areas is the TDP-SinorCreate professional growth program, an initiative aimed at supporting and developing young professionals. The program is already demonstrating its importance to young people in Tyumen (and potentially throughout Russia), having received support from the Tyumen College of Digital and Pedagogical Technologies.
How does this relate to Season of War?
Directly.
🔥 Welcome to the first update, created entirely by a new team of developers, participants in the TDP-SinorCreate professional growth program.
We continue to expand and deepen Season of War's gameplay, bringing a fresh perspective, new ideas, and special attention to detail. This is the beginning of a new chapter in the project's history.
We are pleased to present another step in the game's development!
The update focuses on a new specialization, interface rework, and important balancing. Here's what's changed:
New Specialization
Rastor - Crystal
A new specialization for Rastor, Crystal, has been added to the game.
Primary damage type: Physical.
This specialization's unique feature is reflecting abilities off walls, increasing damage. Precisely calculating the trajectory turns a simple throw into a deadly combo. This playstyle requires careful control of positioning, reflection angles, and every shot fired.
Specialization Abilities:
Crystal Echo
(Left mouse button)
Deals 45 physical damage.
If the ability misses, it reflects off walls and returns to the hero's position at the moment of reflection.
After reflection, damage is doubled.
The reflected stone does not disappear upon impact and continues to move, dealing damage to all enemies in its path.
Cooldown: 0.75 sec.
Mirroring
(Right mouse button)
Deals 9 physical damage.
Restores 9 health to the hero.
If the target has physical resistance, damage and healing are reduced proportionally.
No cooldown.
Sundering
(Left + Right mouse buttons)
On impact, deals 29 physical damage to all enemies around the target.
If the ability misses the target, it reflects off the room's edges and returns to the hero's position at the moment of reflection.
After reflection, damage is increased by 1.5 times.
Interface and Visual Changes
Specialization descriptions are now displayed directly on the scroll in the player's bag. To view them, hover over the sealing wax (wax seal).
Completely reworked specialization and ability description texts.
The appearance of tooltips in the Encyclopedia has been updated.
Tooltips in the encyclopedia and on the ability selection screen now appear in frames on opposite sides of the screen, rather than in a separate window.
The "Help" button has been redesigned.
Each element now has a new unique icon on the sealing wax.
The appearance of skin tooltips has been improved.
Credits have been redesigned.
The loading screen logo has been updated.
Balance and Gameplay
A comprehensive game balancing overhaul has been carried out, taking into account the addition of a new specialization.
The "Provocateur" enemy has been rebalanced – its speed has now been reduced.
Other Changes
Minor bugs and technical inaccuracies have been fixed.
Release Date: February 28, 2026
This update strengthens the tactical component of the game and opens up new opportunities for mastery.
Thank you for your support – even more content and development is ahead!
Best wishes,
The SinorCreate Team