In this video, I cover a few of the new QoL improvements, and show off a few of the new map layouts and skyboxes. I have also added a new station interior, and will continue to create new ones until each faction has a unique station interior.
I have worked a bit more on the market code, and I have added demand for all raw resources at all the station with markets. I will continue to tweak the campaign map stations.
I have a few new structures coming in the next update, and I am also working on a way to allow you to respec your character by returning all the skill points, and allowing you to re-train the skills you want.
For those requesting the ability to mod new station images into the game, this is now a thing. You can access the images a station uses by going to the MOD/stations/images folder. This will provide access to the ads and the logos of the stations.
Anyway, stay safe out there. I will be more available once I get some solid internet. Until then, hit me up on the Steam forums,
https://steamcommunity.com/app/954870/discussions/
or the Discord Channel
https://discord.gg/BX4HyFv
BUILD 0.0096
- Fixed mission data refresh bug for mission panel on game load.
- Fixed map editor load data bug not refreshing map props.
- Fixed old station image code, replace resources with images folder.
- Fixed bug preventing custom station images being loaded.
- Fixed turn speed stat on module mouse over tooltip.4
- Fixed bug with station storage space and cargo storage max display.
- Fixed display bug with credits when over 1 million.
- Fixed various spelling errors on mouse over tooltips and notifications.
- Fixed market price bug when selling items that have no demand.
- Fixed DPS calculations to include missiles and torpedo count.
- Fixed engine trail tracers when docking at station.
- Fixed long decimal display for DPS stat on item mouse over.
- Fixed bad void raiders logo path.
- Adjusted campaign map 109 (Capital Void).
- Adjusted campaign map 108 (Allabentoris).
- Adjusted campaign map 107 (Daefore).
- Adjusted campaign map 105 (Astrelia Gentris).
- Adjusted campaign map 106 (Crown of Imperium).
- Adjusted campaign map 104 (Junia).
- Adjusted campaign map 103 (Vindicati).
- Adjusted campaign map 102 (Lightless).
- Adjusted campaign map 101 (Brimstone).
- Adjusted campaign map 99 (Semja).
- Adjusted campaign map 97 (Valley of Truths).
- Adjusted campaign map 96 (Arch of mori).
- Adjusted campaign map 79 (Dragon Sea).
- Adjusted campaign map 13 (Jala).
- Adjusted campaign map 12 (Alias Outpost).
- Adjusted campaign map 10 (Lux).
- Adjusted campaign map 9 (Forges of Mintar).
- Adjusted campaign map 8 (Moon of Crystalis).
- Adjusted campaign map 7 (Echo Springs).
- Adjusted campaign map 6 (Atrius Lightfield).
- Adjusted campaign map 5 (Enoch Estates).
- Adjusted campaign map 2 (Merces Academy).
- Adjusted all station markets now have demand for resources.
- Adjusted background skybox prop generation code for faster load.
- Adjusted all beam weapon speeds with an increase of 150mps.
- Adjusted all mining drone base harvest strength by 1.5 dmg.
- Adjusted station billboard code for better performance.
- Adjusted lounge news layout and bg image.
- Adjusted lounge entertainment layout and bg image.
- Adjusted all station close panel buttons sizes.
- Adjusted market demand code for pricing flux on buy and sell.
- Adjusted durability display on module mouseover panel.
- Adjusted station lighting for ship when docked.
- Revamped map editor and cleaned up code. (dev only)
- Added DPS stat data to the garage active modules.
- Added vertical station interior, based on station interoir seed.
- Added new Skybox background props.
- Added lounge news faces to the station load rountine.
- Added lounge entertainment faces to the station load rountine.
- Added passive scanner data settings to new saved game files.
- Added autopilot data settings to new saved game files.
- Added load of passive scanner settings from player_data.txt
- Added load of autopilot settings from player_data.txt
