Astrox Imperium

Jace Masula

Released
Mar 22, 2019
Platforms
Windows
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Build 157: Skills Database balancing.

    Build 0.0157 This update focuses on the re-balancing of skills, skill book costs, skill point requirements, and skill effect values per level. Some of the skill effect values have also changes. These changes will correspond with the upcoming changes to the skill book system. Test

  2. Developer post

    Build 156: Missions Database and Fixes.

    Build 0.0156 This update focuses mainly on the Missions database. You can test this out in the momoslab MOD. Once all the balancing changes are applied and tested, They will be moved to the main default MOD folder, making these changes live for everyone. All bug fixes and code tw

  3. Developer post

    Build 155: Momoslab Ships

    Build 0.0155 These ship can be tested via the momo's labs MOD. Just open MODTOOLS, then MOD MANAGER. Select Momo's Lab MOD and then head back to the title screen for a new game. Yay!, first pass thru on the ships rebalancing has been completed. A second soft pass thru the ships,

  4. Developer post

    Build 154: Shuttle, Escort and Utility Ships updated.

    Build 0.0154 I got thru about half of the ship this weeks, and plan to finish them up for build 155. To test these ships, you will need to swap your MOD to the momo's test lab MOD in the Mod Manager of Mod Tools. If you run into any issues with the scaling or model adjustments, l

  5. Developer post

    Build 153: Balance Prep

    Build 0.0153 I spent a good amount of time preparing for these next 4 updates. Spreadsheets and flashcards, I will be spending the next 4 weeks working on balancing. I will start with the ships and go from there. This update focused on polishing up a few things before switching g

  6. Developer post

    Build 152: Passive Scanner Panel

    Build 0.0152 No luck with the cloud saves yet. I think I will take a break from it for a bit as I am burning a lot of time testing and researching. I will come back around to it in a few more updates. - Fixed rockcloud generation in sandbox to reduce camera clipping on background

  7. Developer post

    Build 151: Unity 6, Fabricator and more.

    I am still doing some testing with the Steam Cloud saves. There is a hard limit of 5000 files, and you can easily pass that with a few pilot accounts. I will be doing some testing to see if there is a way to just transfer the last played account, instead of all of them. This coul

  8. Developer post

    Build 150: Unity 6 Beta

    Build 0.0150 I have been working all week on getting the Cloud saves with cross platform compatibility working... it was a fail. I am extremely close, but for some reason, random files are being ignored during the save folder transfer. I suspect the reason for these issues revolv

  9. Developer post

    Build 149: Missions Possible

    Build 0.0149 - Fixed Salvage module bug that was removing double value from the resource per salvager ammo collider. Now fixed for proper salvage mission generation. - Fixed RESOURCE_base_harvestability value for RESOURCE script to reintroduce harvest value modifiers for each ind

  10. Developer post

    Build 148: TestLab, Modtools, Pilot Creation.

    Build 0.0148 - Fixed bug in ship editor preventing ship engine parts from loading in the OFF state, fixed ship engine toggle as well. - Fixed scaling bug on sandbox launcher panel. Launcher game options are no longer clipped at smaller resolutions. - Fixed sandbox launcher scroll

  11. Developer post

    Build: 147 Faction Action and more.

    Slow and steady, I'm getting back in a groove. Build 0.0147 - Fixed Bookmark panel bug causing the right click camera rotation to be blocked by an invisible canvas layout. - Fixed bug causing raider ships to lose there default material when spawning in while tactical sensors over

  12. Developer post

    Build 146: Love each other.

    Happy Valentine's Day! Build 0.0146 - Fixed audio bug that warns you when mercs are low on health, playing for raiders and other NPC ships during combat. - Fixed Issue with Alpha faction data not loading properly on campaign character creation. - Fixed confusing text about crates

  13. Developer post

    Arquebus X's new Sandbox video.

    Long time contributor and friend to the Astrox project, Arquebus X has posted a new Season 5 video, walking you thru the sandbox setting in the newly release build 145a. If you are a veteran player, head on over and show him some love. If you are new to Astrox, I highly recommend

  14. Developer post

    145a hotfix

    Build 0.0145a - Fixed issue causing sandbox warpgates to not generate proper ID tags, thus prevent warping to return sectors. - Fixed bug causing ship to dump you into the center of the map, instead of at the return gate in sandbox.

  15. Developer post

    Build 145: WTF happened to momo...

    WTF happened to momo... I've had a few unfortunate things happen that remind me what is really important in life... and video games ain't it. I am very lucky to be where I am now, and walking normally. My plan is to solidify what I have here into an enjoyable sandbox experience,

  16. Developer post

    Build 144: Merry Christmas

    Merry Christmas everyone. I hope you all have a safe and happy holiday. See ya in 2024! Build 0.0144 - Fixed bad mouse over UI on Journal main menu buttons. - Fixed bad mouse over UI on fabricator and refinery buttons in station panel. - Fixed bad mouse over UI on station mission

  17. Developer post

    Build 143-142 : Quickbar, Drones, Gates and such.

    Devlog 107 covers the new additions of the Drone grouping panel and the Quickbar. The new drone grouping system will allow you to select all drones of a given type. This makes for easy access to the drones you want without the use of drone groups. If you decide to create a drone

  18. Developer post

    Build 141: Markets, Maps and more.

    Build 0.0141a * Hotfix for bad dock with structure button. - Fixed bad background image on quantity slider for drag and drop cargo. - Fixed sandbox station generator lounge display counter and randomized chance for spawning lounge in station. - Fixed raycast target area for merc

  19. Developer post

    Build 140: Questing and Sorting.

    This update introduces the Quest system that ties together missions for storyline advancement. I have also made a number of changes to various game panels that now allow for sorting info in ascending and descending order. I have added new info to kill pilot and kill recover missi

  20. Developer post

    Christmas Fix'ns

    Build 0.0139b * Fixed broken ship path file allowing players to sell there active ship bricking their save game. (easy fix on forums) - Fixed market station exploit to prevent stations from buying items for more than they sell them. (Regardless of skills and market values) - Fixe