Happy Easter everyone!
I have been working hard up here in the mountains, and I haven't ventured out much since moving here. Although it has been difficult to continue with the normal updates, I must admit it gives me some comfort and a feeling or normalcy to fade away into Astrox during this very un-normal time.
I did manage to fix a few bugs and address some of the stats confusion a little. I have now added a pre-calculated DPS (Damage perSecond) stat to the active module tooltips and market displays. This will help you to understand which modules might suit your ship best when shopping at the markets, or fitting in the garage. The DPS stat is calculated by dividing the cycle rate of the module by it's strength. This stat will not take into account the enemy resistance to damage, any buffs or de-buffs they have. This is just a raw representation of the overall damage that can be delivered in 1 second.
I have also addressed the issue with drones and newly trained skills. Although it would be easier to automatically have drones update their buffs based on your newly trained drone skill. I opted for a more realistic approach that I don't think is too cumbersome. For the new buffs to be applied to the drone, then must be docked and retrieved onto the ship to allow for the modifications to the drone. (based on what you learned via a skill). A message box will appear and inform you of this if the game detects you are using an un-upgraded drone.
Anyway, hope everyone is staying safe out there.
BUILD 0.0095
- Fixed spelling errors in the events database file.
- Fixed spelling errors in items database file.
- Fixed bad turret pathfinding collider for auto mining.
- Fixed Projectile Advanced Systems skill description.
- Fixed durability stat bug on module tooltip not updating.
- Fixed bug with fleet panel drone mouse over data.
- Fixed bad engine placement on Nova Reaper ship.
- Fixed bad spelling on sandbox insurance deposit slider.
- Adjusted shipyard event to enable closed shipyards.
- Adjusted durability format for rounded numbers from combat dmg.
- Adjusted base ship rotations during dock and undock.
- Adjusted the sell item price modifier when selling items.
- Adjusted the buy item price modifier when purchasing items.
- Adjusted the station supply demand code for more realistic flux.
- Adjusted the module mouse over tooltip data to match item layout.
- Adjusted module tooltip layout and size.
- Adjusted formatting of numeric text for a number of stats.
- Adjusted ship details panel, removed old module tooltips.
- Adjusted the default rotation of ship image in editor.
- Added code to prevent bad module rotations for bad saves.
- Added TURN RATE stat to main bar module mouse over tooltip.
- Added Velocity stat to main bar module mouse over tooltip.
- Added DPS (Damage per Second) info to item mouse over stats.
- Added DPS to installed module mouse over stats on main bar.
- Added DPS (Damage per Second) text to market module stats.
- Added drone skill upgrade notification message.
