With all that is going on with the move from Georgia to West Virginia, the Covid lockdown has really put a strain on things. Moving a family across state lines is one thing, but with the added stress, and mounting responsibility, time for Astrox has been much less than I had anticipated.
None the less, I give you build 94. I have made a number of tweaks and adjustments to the market pricing code. This will help to increase profit margins for normal item sales with demand is high. The main change to the system is that items that have little or no demand will not be rewarded with base value market prices when selling to the stations.
If the station has demand for the item, you will receive the normal market rates. if the station does not carry the item, and has no demand for the item, the station will purchase the item from you, but at a heavily discounted rate. This will prevent (or minimize) the exploitation of sell orders at the stations.
A few little bug fixes, and more on the way.
BUILD 0.0094
- Fixed event dynamic person naming bug.
- Fixed ALT-drag item box bug not showing up on top.
- Fixed dynamic UI scaler not referencing the custom resolution.
- Fixed UI scaler slider max value limits based on resolution.
- Fixed bloom option for structure interiors.
- Fixed armor regeneration skill bug not repairing armor.
- Fixed transporter profession bug dealing with cargo size.
- Fixed passive scanner filter bug for election orbs.
- Fixed crossing mercs on gameload in station.
- Fixed pathfinding bug with some ships causing unwanted drift.
- Adjusted a number of ship base stats.
- Adjusted a number of ship specials.
- Adjusted module take damage modifier data type.
- Adjusted pricing when selling low demand items.
- Adjusted market sell item for station inventory check.
- Adjusted mutlimarket items sale for station inventory check.
- Adjusted base stats for armor regeneration values.
- Adjusted load and instantiation code for sector props.
- Adjusted a number of active module base stats.
- Added warning message when selling discounted items with low demand.
- Added armor regeneration stats to the ships details panel.
I suspect if things don't get too much worse, I will be able to continue the Bi-monthly updates. If things get bad, I may have to scale back to 1 update a month until thing smooth over. If sh*t goes really bad... I will continue to work on the game... but there will be no updates without internet. just saying....
I love you all, and hope everyone is staying safe out there. I will be back as I can, and I should be getting internet at the new place here on Monday. I have been using my phone, and this update was made possible by AT&T gifting me 10 gigs of data ;) I will still do a devlog video, but I cannot upload it at this time. Hopefully the interweb people show up and hook me up on the dot com.
