https://www.youtube.com/watch?v=R1nI3qYTPCU
In this video, I show a bit of the new tactical sensors tweaks. Module ranges are now displayed in the tactical sensors mode, and I will be adding lots more visual stuff here.
The data Journal has finally been added, storing all the information you need about stations. The services, the Skills available, and the most recent market data is available from anywhere.
I will be adding a number of new buttons to display the information for Resources, Structures and Ships. Once they are in place, I will add in a customization notebook that you can use in game to keep track of whatever you like.
Lots of tweaks with the modules, and even a code write of the targeting systems. Anyway, thank for stopping by, lots more to come this summer.
Updates
BUILD 0.0053
* Fixed raider spawn table bug preventing last line from use.
* Revamped Launcher turret code.
* Revamped Gun turret code.
* Revamped Beam turret code.
* Revamped Tractor turret code.
* Revamped Salvage turret code.
* Adjusted lock angles for all Launchers.
* Adjusted cycle rates for all Launchers.
v0.0052
* Fixed mission descriptions not showing proper sector label.
* Fixed removing drone bay if in use by drone.
* Fixed recon drones completing scan missions.
* Fixed dragonfly cargo drop bug.
* Fixed bad gate position in Lins from Veloxi.
* Fixed small memory leak dealing with dock undock.
* Fixed item qty bug with economic event generator.
* Adjusted SHIP AI thrust calc bonuses based on mass.
* Adjusted SHIP AI autopilot pathfinding for high speed ships.
* Adjusted speed of targeting on salvage drones to improve ability.
* Adjusted all missile launcher stats to reflect module level.
* Adjusted Torim ore to refine 1 calcium.
* Adjusted Plasite ore to refine 4 calcium.
* Adjusted station interior billboards and bots.
* Adjusted all base ammo and missile sizes.
* Adjusted all base missile speeds.
* Adjusted raider table to smooth out the scaling.
* Adjusted various texts and descriptions.
* Added WORLD option for showing unexplored sectors on map.
* Added raider_spawn.txt to MOD/objects folder for modding.
* Added codebase for upcoming special modules (rare,epic,artifact).
